Monday, September 24, 2007

Jijbent.nl - Wow!

Dipole just came online at the Dutch game site Jijbent.nl this morning. The response was immediate and overwhelming. People are starting games and moving in those games so fast I can hardly keep up. These are intelligent players. They aren't making the usual "I have no idea what I'm doing" and "Who better to teach me than the designer" statements. They already read the rules, they know how to play, and they're playing well. Really a refreshing change from what I'm accustomed to. The magnitude of the response to Dipole and the sophistication of the response are unprecedented and unrivaled.

I've always wanted to have a game in the Netherlands, and now my instincts are proving to be well founded. If I had the choice of having one game at one game site, it would be Dipole at Jijbent. Bram, the proprietor, is a great programmer and a great guy.

Friday, September 21, 2007

2007 - Year of the Games

2007 has been an amazing year for my abstract game designs. For 15 years things were relatively quiet and then suddenly in 2007 everything just exploded.

First off there was a big surge in my design output. I designed five games, an unusually high number. One of those games was Dipole, a very well thought of game. As usual, most people don't understand it. But of those who do understand it everyone likes it. Before 2007 my average output was one game about every two years.

Games magazine published two of my puzzles and three of my games. The World Puzzle Federation - Team USA used my maze in their competition.

ItsYourTurn.com added Tanbo, GoldToken.com added Dipole, and Jijbent.ne added Dipole. BoardSpace.net, a real time game site, added Dipole. SuperDuperGames.org and Gamerz.net have added almost all 13 of my games.